David Smith - Final Year Project

Monday, April 30, 2007

Building CGU - Counter Gnome Unit

I had done some sketches for the basic layout of CGU and went with a simple one, which also had areas that fans of 24 would recognise. Using the basic shapes in 3D Max, I created a rough guide for how I wanted CGU to look. I then added more detail by editing the polygons to create objects such as keyboards or moniters. Here is the untextured scene:


After gathering the textures from the 3D Max library and free images of the internet, I began texturing the scene. After adding some specular and bump effects, I added some advanced lighting and the scene was ready to animate in:

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